Archive for ‘virtual instruments’

September 11, 2013

VIRTUAL INSTRUMENTS

DDMLLC Studio 2013

I love working with live musicians in the studio. Their performances really bring music to life. Unfortunately, it is very costly. Only the big projects have budgets large enough to cover those expenses. So a lot of the music that I compose and produce for games, television and film utilizes virtual instruments. Like the name implies, virtual instruments are digital recreations of musical instruments that are played utilizing a computer.

The photo above shows my home studio. It is a state-of-the-art, one-person recording studio using computer technology, that allows me to compose and produce professional quality music. It consists of a well-equipped Mac Pro, five flat screen monitors, a 5.1 speaker system, audio and MIDI interfaces, keyboard controller, drum controller, mix controller, high-end music and sound design specific software and over a terabyte library of virtual musical instruments and sound effects. It was decades in the making and took several generations of technology to evolve into what it is today.

While anyone can walk into a music store and call up a cool patch on a synthesizer, there is a lot more to composing with virtual instruments than pressing a button. No matter what type of controller you use, each instrument has its own character and specific uses. Learning how to utilize the technology to create a musical experience, knowing how to play each instrument and how to create a cohesive ensemble is paramount.

Like most current composers for media, I start out writing the music as an electronically-realized score using virtual instruments. This technique allows for unlimited trial and error experimentation that’s just not possible using pen and paper or making changes on the fly in a commercial recording studio. It saves a lot of time and money because I can create demos for a producer, director, game designer, etc. that are accurate representations of what the final music will sound like. I can also work without worrying about the hourly rate of a commercial facility, which can quickly kill creativity.

If budget allows, these virtual tracks are then transcribed into sheet music for each of the live session players, in addition to the full scores for the conductor and session producers. A commercial recording studio is normally used to record all of the live players because they are best equipped for live tracking sessions. Those tracks are then mixed down to the desired format (stereo, surround, etc.). That mix is then mastered into its final delivery state for the specific media format. I have always mixed and mastered in my own studio because I know the equipment and sound characteristics of the room.

If the budget is small, then all of the processes are completed in a computer workstation using virtual instruments.

As with most things associated with the technologically savvy world we live in, composers are faced with learning and being an expert at a myriad of skills. We now routinely fill all the roles that were once segmented. These include composer, arranger, musician, orchestrator, technologist, studio owner, recording engineer, mix engineer, mastering engineer, as well as handling the business, marketing, finance, and the people skills required to please the client.

And as with any career worthy of your time and passion, it takes a very long time to master these skills— and the practice and learning never stops. There is always something else that will challenge you and inspire you to keep going. From my perspective, it’s all worth it!